Kincaid is a lewd metroidvania-style platformer with a sci-fi theme. Our protagonist is an archeologist, exploring uncharted planets and their wild life!
Join our playful and naughty wolf girl Kincaid, as she sexplores flora & fauna and meets new friends (with benefits~) and adversaries!
I'm happy to present you the newest build of Kincaid, exclusive to patrons!
Before I dive into the build and what the focus is, let me just get it out there: The slime is not in it yet! But no worries, I will be releasing a second build later this month, which will have the new sex content. ^w^
This build is focused on new moves Kincaid can do to navigate the world and evade enemies. We introduced double jump, dodge rolling, ducking and sliding.
Ducking is pretty self explanatory. Dodge rolling and sliding evades enemies and projectiles, but it does not protect you from environmental hazards like spike traps. So be careful where you roll that big juicy tushy!
In the final game, these abilities might be unlockables that you don't have from the start.
In order to play the new rooms, choose "Temple of Trials" from the main menu. The old levels are still there and have been changed slightly to address some issues players were having with them.
The Temple of Trials is a set of rooms that will test your skills in using the new abilities and exploring some level design concepts for them.
And just to reiterate: This is not the way we will be presenting levels in the final game. While the game is still in development and we're playing around with different ideas and concepts, we will be making rooms specific for each version for you guys to try things out.
Once Kincaid's abilities and the way you get them are decided upon, we will move to production and create the actual game world her.
6 new sex animations (for Kobold NPCs)
Lots of new player animations
Sunken Temple area (accessible shortly after defeating the wolf)
New water system
Underwater mechanics and hazards
Air attack now has a dedicated animation with a hitbox that reaches above Kincaid's head, making it easier to hit flying enemies.
Energy system and Glove blaster have been completely redesigned. Energy now works with charges. Healing and shooting require one charge. Blaster does a lot of damage.
Glitchcaid Rift has been removed.
Dash ability can be found in the Sunken Temple area
Metroid-Critter-Crawlies have a more forgiving hitbox
Metroid-Critter-Crawlies can't be used to get unlimited energy anymore.