Hello, dear friends!
As we mentioned before, we are trying to make releases twice a month now and hope we'll deal with it.
More of that now we are trying to talk to you, our dear friends, via Dev-Polls and the result of pre-previous one is to add travellers functions to the game. So while next poll was running we were developing their functions and more.
So here is the list of the changes:
- First of all - now all the travellers except Beggars, Homeless and Tramps have their own functions. Here are the descriptions:
Peasant : Being a lodger, speeds up Farms' and Vegetable Gardens' production.
Student : Every time you get an EXP point there is a chance to get an additional one.
Townsman RENAMED TO ARTISAN : Being a lodger, speeds up buildings' construction.
Scholar : Every time you get an EXP point there is a chance to get an additional one.
Soldier : Being a lodger, patrols territory as Defenders do.&Unmodified victory chance 50%.
Knight : Being a lodger, patrols territory as Defenders do.&Unmodified victory chance 70%.
Bard : Being a lodger increases profit from Gaiety.
Magician RENAMED TO MAGUS : Being a lodger, increases Shamans' healing chance.
Baron : Pays an additional +50% for each service.
Inquisitor : Being a lodger, produces Faith per day.
Earl : Pays an additional +100% for each service.
Paladin : Being a lodger patrols territory as Defenders do (unmodified victory chance 70%); produces Faith per day.
Archmage RENAMED TO AMBASSADOR : Each day after taxing decreases the next minimum required payment.
Prince : Pays an additional +200% for each service.
- Prostitutes and Sisters of Charity changes:
* To hire new Prostitiute Faith level should be no less than current amount of Prostitutes x10.
* Each Prostitute now consumes 1 Faith per day (yeah, Goddess has low tolerance to those who sell their bodies, She says one should share her body for free);
* Max. amount of Sisters = 1+1 Sister/Priestess per 50 population. Population means ALL the units except Offenders and animals at the map..
- Test girls' talking has been added. We now the quality is not very high though we had fun thinking you'll like the idea of creating full sound contents with professional actresses in future (first of all we want to reach the goal to take full-time artist);
- Girls now lose 1 point of Shyness for each 5 days spent in the city, not for 15 as before.
- Now Beggars, Homeless and Tramps can not be lodgers. Other lodgers hold room for themselves as they just walk around.
- New, "iconografied" interface of girls' stats (we talked to you before about this);
- Flophouse now has 30 rooms; Inn 25; Tavern 20; Hotel 15.
- Wells now have 4 bathing places and their price is reduced to 50;
- New rooms types - Barracks. Now Defenders will live only at Guards Towers and Outposts;
- Now you can see the number of building's upgrades constructed at the mouseover;
- Gaiety profit formula is improved to make you earn more;
- Dining Rooms capacity is increased to 15 tables, maintenance also increased;
- Pubs's capacity is increased to 12 tables maintenance also increased;
- Baths' capacity is increased to 10 places;
- Servants Houses' capacity is increased to 20 rooms;
- Chapel's maintenance is increased twice, Temple's three times more;
- Now you can upgrade Sisters of Charity to Priestess from Staff menu;
- Now you can see Entrance arrow while constructing building;
See you later today at the new Dev Poll!
Best regards,
Darot Games.
Hello, dear friends!
As we mentioned before, we are trying to make releases twice a month now and hope we'll deal with it.
More of that now we are trying to talk to you, our dear friends, via Dev-Polls and the result of pre-previous one is to add travellers functions to the game. So while next poll was running we were developing their functions and more.
So here is the list of the changes:
- First of all - now all the travellers except Beggars, Homeless and Tramps have their own functions. Here are the descriptions:
Peasant : Being a lodger, speeds up Farms' and Vegetable Gardens' production.
Student : Every time you get an EXP point there is a chance to get an additional one.
Townsman RENAMED TO ARTISAN : Being a lodger, speeds up buildings' construction.
Scholar : Every time you get an EXP point there is a chance to get an additional one.
Soldier : Being a lodger, patrols territory as Defenders do.&Unmodified victory chance 50%.
Knight : Being a lodger, patrols territory as Defenders do.&Unmodified victory chance 70%.
Bard : Being a lodger increases profit from Gaiety.
Magician RENAMED TO MAGUS : Being a lodger, increases Shamans' healing chance.
Baron : Pays an additional +50% for each service.
Inquisitor : Being a lodger, produces Faith per day.
Earl : Pays an additional +100% for each service.
Paladin : Being a lodger patrols territory as Defenders do (unmodified victory chance 70%); produces Faith per day.
Archmage RENAMED TO AMBASSADOR : Each day after taxing decreases the next minimum required payment.
Prince : Pays an additional +200% for each service.
- Prostitutes and Sisters of Charity changes:
* To hire new Prostitiute Faith level should be no less than current amount of Prostitutes x10.
* Each Prostitute now consumes 1 Faith per day (yeah, Goddess has low tolerance to those who sell their bodies, She says one should share her body for free);
* Max. amount of Sisters = 1+1 Sister/Priestess per 50 population. Population means ALL the units except Offenders and animals at the map..
- Test girls' talking has been added. We now the quality is not very high though we had fun thinking you'll like the idea of creating full sound contents with professional actresses in future (first of all we want to reach the goal to take full-time artist);
- Girls now lose 1 point of Shyness for each 5 days spent in the city, not for 15 as before.
- Now Beggars, Homeless and Tramps can not be lodgers. Other lodgers hold room for themselves as they just walk around.
- New, "iconografied" interface of girls' stats (we talked to you before about this);
- Flophouse now has 30 rooms; Inn 25; Tavern 20; Hotel 15.
- Wells now have 4 bathing places and their price is reduced to 50;
==========================
- New rooms types - Barracks. Now Defenders will live only at Guards Towers and Outposts;
- Now you can see the number of building's upgrades constructed at the mouseover;
- Gaiety profit formula is improved to make you earn more;
- Dining Rooms capacity is increased to 15 tables, maintenance also increased;
- Pubs's capacity is increased to 12 tables maintenance also increased;
- Baths' capacity is increased to 10 places;
- Servants Houses' capacity is increased to 20 rooms;
- Chapel's maintenance is increased twice, Temple's three times more;
- Now you can upgrade Sisters of Charity to Priestess from Staff menu;
- Now you can see Entrance arrow while constructing building;
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