"Welcome to Crimson City! A city known for it's diverse districts, cutting edge technology, and promising citizens. However, everyone has their own dark secrets to hide. When a strange zombie outbreak occurs, it's up to one hero to save the beautiful women remaining and put a stop to this horrible mystery plaguing his home."
Zombie's Retreat 2 is an action RPG involving a young (18yo) adult caught up in a horrible incident. Taking place shortly after the events of Zombie's Retreat 1, our hero will learn more about the true mysteries involving the zombie outbreak while rebuilding his own district: The Grid.
Fight zombies, construct your own home base, and most importantly, 'bond' with your beautiful survivors!
Jenny's story- I'm curious how people think of the take I went with on the early part of her story. With ZR2, I want the dialogue to feel a little more real & meaningful so hopefully the emotions that Jenny struggles with show up a little bit here. It's tricky trying to establish characters & backgrounds while still keeping things a bit more brief. Hopefully I did an okay job with that in this case.
As far as new features & maps go, there's a good chunk of new areas to explore here. Most of the new areas are set up to be expanded upon later as well. The park for instance is pretty small but my plan is to add a whole section that'll likely be a mini-dungeon essentially. I recommend checking out the changelog (included with the PC download) if you want to find all of the new content right away.
I know Stacy fans will probably wish to see a bit more content for her. I was hoping to get that early start but if you missed my last post, I need more time to focus on the facility itself and then her story can be intertwined with the diner. But, this update really shows off what The Grid is meant to do and the ability to place buildings down is now figured out!
In the future, I'm working heavily towards preventing the need to wait 4 months for another update. The NSFW content, the main roadblock causing the delay is something that is already well under way for Beta 0.4!
That's everything for this update! As usual, if you find any glitches or bugs, be sure to report them to me over on the Discord channel.
With this update, there's a lot of small new details so these are the types of things I tend to miss or forget about. If you find anything off (aside from some unfinished details) let me know and I'll fix those this weekend!