Overview:
Right now it plays like a dungeon crawler - take your party (or solo) into randomly generated dungeons with enemies, bosses, traps (to come), etc that presents interesting challenges and scenes for our heroines (and heroes in the future). Dress up your character(s) with the loot and treasure found in the dungeons, pick your favorite weapons and even adjust body proportions directly via sliders - no RNG this time, fully functional inventory, equipment and sliders UI.
Changelog
added "sword_and_shield" weapon type
- this allows to block attacks coming from any swing direction
- however, it has the following drawbacks:
- 1) takes stamina to block
- 2) can't "bounce" opponent's swings (for example, from parries)
- on new saves, the player begins the game with "sword_and_shield" with "ceremonial_sword" in inventory
- fixed bug with "ruins" not showing up after "woods"
- goblin goon squad takes a lot longer to spawn in goblin lair to give players more lenient time limit to finish the dungeon
- fixed movement keys causes camera to pan when player is in a grab (use the camera keys for that)
- AI should now participate in threesomes+ when player initiates a grab on a defeated UNIQUE enemy
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